Halberd beam ftl. Discussions Rules and. Halberd beam ftl

 
 Discussions Rules andHalberd beam ftl  Quests are started in some of these events

A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. This random event occurs in: Abandoned Sector The Long-Ranged Scanners will detect ship presence. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Beams and ASB shots do not collide with anything. eventually i couldnt control. 9. The first problem is, strictly speaking, not a problem with the Zoltan Cruiser A at all, but just a problem with the way the game. There are also two "special" sectors: the Hidden Crystal Worlds (never shown on the map) and The Last Stand (final sector with unique mechanics). I'm wondering how to make these work. Good if you start with it (Zoltan B) but you'll need to replace it, as it just can't deal enough system damage to warrant 2 power. (at least)Level 1 Cloaking. Barring very sloppy play the run is already won, but would you run 2 Flak…FTL: Faster Than Light. There’s a rare ship or two where it does 6. For example, adding a Flak 1 gives a game-winning setup for only 4 weapons power. Among the best weapons are Flak I, Burst Laser III, Halberd Beam, and Swarm Missile. All of a sudden, I would be able to slice through enemy ships like a hot knife through butter, and the combination of the Dual Laser and the Ion Stunner actually paired extremely well with the beam. e. IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. Start it firing in the Shields room if you can only knock it down to 1 shield remaining, then every other room will take 2. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Upon arrival, you are immediately surrounded by chaos: a planet's Anti-Ship Battery is firing on a number of Lanius ships; one of the combat ships mistakenly believes your ship has arrived to assist the planetary defenses. Each ship starts with. FTL: Faster Than Light (2012) PC, iOS. 72K subscribers in the ftlgame community. 24. If I've already got 2 Halberd Beams and Dual Lasers/Artemis/Leto, then Burst II is almost useless in that setup. Zoltan crewmbers are. A Halberd Beam can do 10 damage for 3 power on certain ships, with much faster recharge. Halberd Beam+Leto. Oh heck yeah. nothing alone beats a flak 2 for shield busting, pair it with a halberd and you are set for the game. I'd like a 2nd, non-missile weapon ASAP, certainly by sector 3. Probably the best beam for any given situation in the game given the damage to power and cooldown ratio. If you're looking for a weapon to fill a specific role, then these might be the ones you want. I once one-shotted the first stage of the flagship with a pegasus missile, an ion bomb, and two hull beams. My favorite layout is Zoltan A with two ion bombs and two halberd beams. This is a list of useful guides regarding FTL. All others will be defeated by a single layer of shields. There are a total of 40 weapons ranked in this tier list. Date Posted: Jun 6, 2017 @ 1:02am. I mainly play on easy since I just started, but I only use 2 types of weapons, mainly beams and flaks. To see the stats of the unique crew Sylvan, click here. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. It will also tear down supershields at the double speed of other drones, which makes it very useful in the Boss Fight #3. Halberd or Glaive only) then they ‘pierce’ with a reduction of one damage per shield. With 2 shields active, it will do 1 damage per room, because 3-2=1. DPS is never an absolute figure per weapon in FTL. The Halberd Beam is the single best weapon in the game. The game itself tells you this: Note: Beam damage is reduced by one for every shield it passes through, which allows for partial shield piercing. Halberd Beam + Halberd Beam + Hull Beam + Weapon Pre-Igniter + Hacking Level 3 literally kills Flagship Phase I and Phase II in approximately 12 seconds. Halberd Beam: length 80 -> 45. If you get lucky like I did in the last run through and get two Burst Laser IIs, a III, and a halberd beam, then you'll find you have very little to do besides rotate weapon power around and laugh as you dismantle. Free scrap with resources (Lanius) Friendly ship out of fuel. You have a Leto, but it will gather a ton of dust to begin with where the. As a rule of thumb, you should have level 2 shields and level 4 engines by the end of the first sector. When possible, start firing the Dual Lasers before cloaking. Bio beam is a serious contender to fire beam. Mini Beam. 8 tiles diagonally) 5. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. Press J to jump to the feed. Weapon usage. Your choices are incomplete, the best beam is the fire beam (at least it's the most fun one). CryptoI played with Stealth A. most powerful "common" weapon has to be artemis, 1-2 power efficiency with full shield pierce, 10 seconds cd, 10 acc mod, etc etc is well worth the price of one missile per shot. Sit down Burst II and Flak, you're good but not the king. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. Around sector 3-4 you start seeing ships with 3 shields, and the beam can't penetrate. FTL: Faster Than Light > General Discussions >. Halberd > Mini > Hull in my personal opinion. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. Halberd Beam Cooldown 17s->18s Halberd Beam Rarity 2->4 Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. One of my favorite anti-flagship weapons setups is now dual Flak 1 + Halberd Beam. The stun gives it more personality and clever uses. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. 2. with pre-igniter and this set up cloaking ships were pretty much the only things that got any shots off at all. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. There were still 1 or or 2 rare times that pike did more due to weird ship layouts. Ion while not the best opens up fun options. The best three weapons in the game are Halberd Beam, Burst II, and Flak I (sometimes called the Holy Trinity). Ships, crew and equipment. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. Combat positions! Fight a Lanius. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. BL2 is the best individual weapon as far as power needed vs. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. Hull. Enter the fight with fully upgraded engines, at least 6 shields (3 layers), level 3 piloting system, a teleporter and a decent boarding crew. I've slowly fallen out of favor with. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Also, the HL2 is a pretty rare weapon with no ship starting with, compared to the BL2 and Halberd for instance. Or maybe you did, but you still have to upgrade your weapon system to power it. FTL: Faster Than Light > General Discussions > Topic Details. Nice, I was trying to think what the best complement to double halberds is. Massive amounts of flak is also fun. Note that the Halberd and Glaive beam will lose one point of damage for each layer of. I hate Ion Weapons. One of my best runs was double halberd (and double ion bomb + hacking. #10. Heavy Laser 2 can slam 4 damage on a system and has good chance for either fire or breach. It delivers 8 damage from one weapon slot at affordable power and time usage. What are your thought on my chance? For phase 1: What I would do is switch between breach missile (halberd beam can still damage with one shield up) and pike beam back and forward until crew in the main crew area is dead. 74K subscribers in the ftlgame community. 2. At the next store, I reworked my equipment loadout. Personally, I'll go with the Halberd, but if you're low on scrap then go with the Hull. Anyway, the Halberd Beam does suffer from a decent portion of the Pike Beam's problems, but the bump in damage helps a lot. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. #10. " "The Zoltan's advanced shields technology give this ship an edge during each battle. One of the most universally-loved ships, the Zoltan Cruisers offer a number of benefits - shield, Halberd beam and so much more! Achievements: Shields Holding - Destroy a ship before it pierces through the Zoltan Shield. In boarding support there are many ships where you can tag weapons & Medbay in a limited swipe. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Laser Charger Heavy Laser Mk 2 Hull Laser Mk 1 Hull Laser Mk 2 Anti-Bio Laser Frost Laser Mk 2. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Halberd beam will cut through one shield. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Maybe RNG saw fit to grant you a halberd beam, but you never encountered a complementary weapon. the starter. This was ship 10 of my second win streak attempt (first attempt lost on ship 26). And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. That's a myth. Discussions Rules and GuidelinesFlak 1 x2 + heavy laser 1 x2 is probably my favorite low power (only 6 power) alternative which can be used on all ships. Purchase price: 65 (Store rarity: 2) 2. I'm wondering how to make these work. Author Topic: [0. Charge Ion. My reasoning being that with my current loadout (heavy ions supporting Beam), that I was only targeting shields and weapons anyways and wasn't getting ship layouts where the full length of the Pike Beam. This event can occur multiple times per sector. Then weapons to 6 to use either Flak + Halberd or Dual Laser + Halberd + Anti-Bio together. Or maybe you did, but you still have to upgrade your weapon system to power it. So I'd suggest hacking and cloaking, 4 shields and at least 4 engines. 25. Hull beams can replace halberd beam if need be, but are overall weaker in all aspect. Finally with 3 or more shields active, it will do no damage because 3-3=0. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. ago. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. (at least)Level 1 Cloaking. Pike Beam; Halberd Beam; Hull Beam; Heavy Crystal I; Breach Bomb II; Small Bomb; Charge Laser II; FTL B Tier List (2023) The B Tier is for weapons that are not as powerful as the others but can still be useful in certain situations. The key to using beams effectively is knowing how to aim them properly. He is a friendly but mysterious merchant that can give you scrap for resources and sell you equipment, which can sometimes be extremely rare equipment. doubled halberd beams aren't effective, they do no damage for meFTL: Faster Than Light. FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. Pike Beam is a very good early weapon but becomes much less useful later in the game. When you bring down the shield to 2 or less, use Beam to damage helm. Crowrevell's ships guide distills each ship to a brief summary, presenting strategy in the context of the ship's weaknesses and strengths. For example, a 2-damage Halberd Beam can deal 1 damage (per room) through 1 shield layer. Learning how to use beam weapons effectively can be a great way to tackle the higher difficulties of FTL and the Halberd Beam will want to be a regular of your arsenal when you come across it in your adventures. Another great combo is a Halberd beam + fast ion weapons. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. wish there was a shop in the final zone i had like 380 scrap. Sure, they do a lot of damage, but you have to get the shields down first. It mostly doesn't matter on what combination of the two I use. Crew damage: 30 HP per room tile 7. Ive always strayed away from bombs because i felt like they dont do much, but ever since i got a breach bomb mk 2, i feel like ive been way more successful. Advertisement Coins. A free Halberd Beam, just like that! What a huge discovery. Damage per room: 2 Power. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamHow Can I Hold All These Halberd Beams?? (FTL) Northernlion 1. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…This random event occurs in: Rock Homeworlds The Long-Ranged Scanners will detect ship presence. BTW, the best three weapons in the game are the Burst Laser II, Flak Cannon I, and Halberd Beam (in terms of bang-for-your-buck) And for whatever reason, the Flak I is common as dirt and cheap while the Burst Laser II is very rare. Purchasing Cloaking would help your survival during early-game, as Leto Missiles combining with Halberd Beam would be sufficient for defeating most easier opponents. Oct 23, 2012 @ 5:08pm Originally posted by Cryten:. layouts is primarily in the weapon system that provides a balanced setup of missile to knock out shields and the deadly halberd beam to destroy the enemy ship quickly. glaive. 6. The civilian messages you, "Help! The metal monsters are coming to melt down our ship!" Strangely, no active weapon. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. I can almost always hit 4 rooms including both shields and weapons. While it didn't matter so much with Zoltan B, the faster hull beam cooldown is still a nice bonus. Despite only getting 1715 scrap and having some awful sector layouts, it was completely trivial. Fuck. . Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. Sylvan the Traveling Merchant is a slug NPC that you meet throughout a run. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. 2) Halberd > hull > pike = heavy laser 2. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. Hull Beam is a good beam in general. . But the 3 power cost on a Halberd is tough to manage in the first couple sectors before you get a chance to upgrade your weapons system. Leah (also known as The Beam Master) the is a recurring character in FTL Multiverse, and the player’s self-proclaimed “rival”. For example, an Engi ship will never have offensive drones. Lasers can only be shot down by advanced Defense Drones. So, here are the tips I can think of. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. Ensign;. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. The B has been a dog in standard mode, but reasonably sucessful in AE because I can hack weapons till the Artillery Beam kicks in. Halberd Beam: rarity 2 -> 4. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. That's one of the thing that makes halberd beam one of the best weapons in the game and why, as stated elsewhere, the Zoltan A is one of the strongest ship in the. They are still very useful and can be deadly in the right hands. r/ftlgameFTL: Faster Than Light. number of shots goes, but once you start seeing ships with 3 or more shields, they're useless without being combined with something else (or having more than one of them). L. 74K subscribers in the ftlgame community. "Learn from the Zoltan, sometimes diplomacy works. The goal is to deliver the data to the Federation Fleet, which is waiting a long distance away. Beams. Simply use a spammy burst weapon or multiple with x shots and a Glaive Beam. Drones are certainly an option; I like having another energy weapon as a mainstay because they don't cost ammo or parts. All laser shots deplete a single shield layer, but some (Heavy or Hull) can do additional damage when shields. Another important tactic is to pause the game very quickly when your other weapons make a hit against the last shield bar. Of all the laser weapons that can be purchased at a store, the BL3 is nearly always at the bottom of the list. just don't buy those things unless you really need a 2nd weapon and there' snothing better. They could knock out the enemy shields and allow me to cut apart the defenseless ship. Started my first game as Zoltan cruiser. And regards to the shop you had, I would probably choose fire beam. Meanwhile, the 4 enemy crew (from a second port) are tearing my engines a new one, but I can still make this work. This results in no early game progression issues although you might need to micro your Zoltan crew a little. Sure, they do a lot of damage, but you have to get the shields down first. #9. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Sure, they do a lot of damage, but you have to get the shields down first. If you're looking for a weapon to fill a specific role, then these might be the ones you want. Burst Laser 2, Flak 1 and Halberd Beam are by common acceptance the best weapons in the game in their own. Of course, this requires the use of the hacking de-power trick, which The Streamer considers resin. View Mobile Site 74K subscribers in the ftlgame community. I'm wondering how to make these work. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. When I'm using beam weapons, it's usually a halberd. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. It fills the same exact role as a Halberd Beam in a weapon setup with some pros and cons: Heavy laser II is more focused damage - you can ruin their weapon system for example. And the Halberd actually kills faster than its bigger brother Glaive. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Halberd beam: This one really shreds stuff up. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Enemies target beams inefficiently, starting the beam in the centre of a room. As long as the halberd doesn't go down, I have a BLII and a Halberd to finish off the Flagship. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Regarding mini beam: the mini beam is incredibly strong— I almost always keep it the whole game, unless I maybe snag a halberd beam instead. Easy win, just shreded all ships. "I didn't think the Zoltans would ever show up. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. Modular Weapons(tm) are a type of weapon manufactured by Hektar Industries(tm). A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. BEAM_2 Title Halberd Beam Short title Halberd Beam Description Slow but reliably powerful standard beam weapon. I suppose with hacking, you don't need anything else. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. Crystal Burst I. Halberd beam does 2 damage,. Lanius empty beacon. . Comparable damage to Halberd Beam; Relies on hitting systemless rooms for full damage; Pike Beam. Lasers are general-purpose energy weapons. A small bomb can be a great pairing for a boarding strategy, allowing you to take out the enemy medbay or cloning bay. Just below them are the relatively powerful beams (mini-beam, hull beam) and lasers (dual lasers, heavy laser I). Random events are initiated by jumping to another system. The mod takes the core gameplay of FTL and expands upon it greatly, adding a whole host of new weapons, ship types, upgrades, an entire subset of space station-type enemies, a 'slew' of new. Hard Stealth A, right before last jump of sector 6. The Zoltan shield is excellent and will mitigate quite a bit of of damage. You can hit 5 rooms by aligning the beam along the border between the rooms such that it hits the room on each side, but I don't think you can get 6 so unless that one extra room hit is enough to kill it you're better off hitting some key systems (eg. 21] В. Never played it on easy (personal rule) and managed to get to the flagship twice, both times with the Torus. If i had a halberd beam and some lasers, I would let the halberd beam charge all the way. I've got 4 shields and a 48% dodge. Other than that, they're amazing. At times this can cause just as much disruption (like pulling the enemy pilot) as hitting multiple systems with a beam might've caused. 26. By Thomas Thomas Last updated 30 Jan 2022. You come across a Lanius ship in the process of absorbing a Rebel automated scout. Leave the lasers (middle-left) alone. Pike Beam's length means it can regularly hit 4-6 rooms, whereas Hull Beam (and Glaive and Halberd) is usually going to be hitting 3-4. UPD [26. The only non-situational weapon really is Advanced Flak. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Upgraded cloaking makes this easier. Ended up finishing the run, I had hacking and had just bought cloaking so the hacking pretty much did everything I needed the flak to do. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. At the boss I had the burst and small attack weapon you start the game with and an ion charger. Effect: - 8. Boring, but practical. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. FTL isn't a balanced game, some weapons are strictly better than others and overall better in the big picture, Flak1, BL2, Halberd Beam are such weapons while the HL2 is a bad jack-of-all-trades. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. There. For the cost of 1 extra power, you get 1 more damage per room, or you can penetrate 1 layer of shields, both of which are awesome. Glaive Beam is super powerful but a glass cannon, and needs a lot of support and strong defense. Charge Ion: The best Ion-weapon in the game. Power requirement: 3 power 3. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. You also have a good number of weaponry, each one with its advantages and disadvantages. Power required to run the Cloaking System could be acquired by either powering down non-critical Systems like Medbay or Shield, or by hiring/rescuing Zoltan crews. ) Not all that used to using the pike beam against the Flagship, I typically go for all laser set ups instead in order to kill crew more efficiently in the first two phases. The Hull Beam is a weak weapon typically. With one shield active, it will do 2 damage per room, because 3-1=2. the DSR 1 sniper rifle, which fires 12,7mm (0. Sold one of the Charge Ions, and swapped out the Beam Drone for a Combat Drone. If you use Halberd on level 1 shields, it does one damage. Doesn't take as much power or as long to charge as the Glaive. Mini Beam; Pike Beam; Hull Beam; Halberd Beam; Glaive Beam; Fire Beam; Anti-Bio BeamFTL: Faster Than Light의 장비에 대해 설명하는 문서. Full 4-mantis boarding party, 3 engis and 1 rockman to man my systems. Every time you jump, or if you have run out of fuel, there is a chance for a battle, interaction with locals of the sector, or for nothing to happen. You arrive at the beacon to discover a civilian ship fleeing from a lone Lanius craft. Zoltan A Overall Ranking: 3/28 Strengths: Zoltan Shield, Halberd Beam Weaknesses: Low Reactor Power. Sure, they do a lot of damage, but you have to get the shields down first. Got super lucky with all of the things I got that run, only took one hit on the flagship (95% dodge and missile still hits). Upgraded cloaking makes this easier. i only had 3 crew. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. No boarding or mind control, so point is there are multiple ways to beat it. UPD [25. I had a great run going with the Mantis B. Most runs aren't particularly memorable, using the same standard tactics to work through the game, rack up scrap, and. Flak II is the anti-shield weapon, striking a balance between power usage and making a hole in shields, usually taking them all down and making missiles (arguably) obsolete. Sure, they do a lot of damage, but you have to get the shields down first. Flak I is unavailable in vanilla, which is one factor that makes vanilla runs less consistent than AE runs. Heavy Ion Stunner stun increased to 10 seconds (from 7, Vanilla is 3). The disadvantage is the weakness against shields, of course. Halberd beam is my favorite weapon. I never saw a missile launcher or anything else. Fire. Beam Length: Very Long (6 tiles) Halberd Beam - Your above average beam weapon, it's a more powerful beam weapon than standard but does have a longer cooldown with high power consumption. Nothing else delivers the 8-10 damage of a halberd beam or even the 4-5 of the lesser ones. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. " 1. Fight the ship. For the system, see Weapon Control. 한국어 패치에서는 빔 주포로. FTL: Faster Than Light (2012) PC, iOS. When I first started playing FTL (so many years ago), I focused on achieving victory largely through hull damage/ship destruction, rather than crew kills, and I swiftly developed a loose mental ranking for beam weapons. Halberd beams CAN pierce 1 shield layer, but still you are depending on the enemy not dodging a single flak blast. These collisions can be accidental or planned (example). Also a Halberd beam that does 2 damage per room will do 1 damage per room if 1 shield bar is up. The Pike. The damage of a beam is reduced by one for every shield layer, giving the most powerful beams. On very rare ships, I have to choose between hitting. Ion mk2, anti-bio beam, fire beam, fire bomb. Artemis is easily the best proper missile weapon. FTL: Faster Than Light Wiki is a FANDOM Games Community. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. And regards to the shop you had, I would probably choose fire beam. Charge Laser, Chain Laser, Hull Laser: they all work just fine. Begin the fight by boarding and destroying the missile launcher, the ion blaster and the halberd beam. Beams: Beams never miss, but are blocked by shields without taking down a layer of them. Comes equipped on Zoltan A 9. Showing 1 - 10 of 10 comments. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. Faster Than Light (FTL) Ship Tier List – FTL Best Ship Guide. 72K subscribers in the ftlgame community. FTL: Faster Than Light > General Discussions > Topic Details. Only one power, it fires way faster than any missile weapon except the Leto (or an uncharged swarm missile), but unlike the Leto, it does solid damage. Once 2-shield enemies are showing up the halberd beam needs help. but halberd and glaive beams who respectively deal 2 and 3 damages per room can pierce 1 or up to 2 shields though with reduced damage. In a hot fight, you need to take out the enemy's dangerous weapons or drones fast, which the artillery beam just doesn't do. I will also slightly up the Halberd beam damage, as I was not feeling very happy with it in recent playtesting. Every layer of active shields takes one damage off the beam. It was a pretty simple matter to beat down the zoltan shield, disable all the weapons and just wait around until the power surge blast happens. Anti-Ship drones can. This beam allows you to turtle really hard as the beam, although it will take a while, can take down any ship. I have been playing in the beta since the kickstarter ended, and I don’t like to see others be frustrated at a great game. Yes Last Stand Shop pun intended. Then there's the fun combo of two fast ion blast mk2s coupled with a Halberd beam. The Dual Laser beats it. Lanius A, almost entire ship depresurizes. At the next store, I reworked my equipment loadout. The Halberd Beam is a pretty fantastic weapon to start with, dealing some serious damage to whatever it hits, almost capable of one-shotting a smaller ship. (10) 1x Halberd 1x Glaive (CHEEKY SWIPE) (12) 2x Glaive I also marked how much Zoltan shield damage they do in parenthesis. This event can occur only once per sector. Pike/Halberd Beam aimed at as many systems as. In general the Halberd is better. Like everything in FTL, it depends. Double beams in general is bad idea, unless you have something crazy as secondaries. I'm wondering how to make these work. The only time that the BL3 is useful is when you need something, anything to give you better shield penetrating power and it's the only thing available. 56 votes, 47 comments. There are also distress signals that may come from different systems. Halberd Beam: Everybody knows the Halberd has a great balance of power and cost. The. It does 1 damage to a ship with 2 shields. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. FTL Recharge Booster Effect 25%->55% (Allows Level 4 Engines to fairly reliably avoid ASBs, and Level 3 to avoid them sometimes. Get shields down, and it can do 8 - occasionally 10 - can't miss damage. Each laser shot temporarily removes a shield layer. Hull Beam. " Default name: The Adjudicator Starting Crew: 3 Zoltan Starting Reactor: 5 Starting Systems: Piloting (1) Doors (2) Sensors (1) Medbay (1) Oxygen (1) Shields (2) Engines (1) Weapons (3) Starting Weapons:. i had a mini beam and 2 halberd beams. Halberd is definitely the better choice in the long term, but it also requires an extra power bar to get it going. The Beam Drone is win-more; if you can keep the enemy shields down, you can win by any method. Anti-Ship drones can also help. #5. 5/6 Weapon power. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. 2 damage beam uses efficient 3 power; Can hit multiple rooms when shields down; Needs pairing with shield breaking weapon; A-Tier – Excellent FTL Weapons. This event can occur only once per sector. Every shield bubble reduces beam damage by 1 point. View Mobile SiteHull Laser hits systemless rooms for 2 damage per shot. The Burst Laser mk2 is great.